So far we have generated code that is 100% equivallent to the methods byte code. But in case of exception this is a little problematic. Let me explain.
For each generated method we have Prolog and Epilog that must be executed. If we skip the Epilog the native stack that us being by VM itself gets unstable-
Again since we have compiled the entire method we should not do a separate compilation for the exception handler.
Now that we wnat to execute the Epilog and also want to use the already compiled handler code.
This part does not seems to be hard- but we dont know in advance which method will catch the exception.
To solve the problem we can add an exception blog at the end of each method (a few bytes overhead for each method) and return a value from the native code to signal exception. The return value we used so far is always zero. So for exception we can use any non-zero value and also do the cleanup.
When we find exception block we execute that block and continue. The way the compiler generates methods byte code actually do the nice job of managing code flow properly so our compiler already converted those code to native code and we dont need anything extra.
Sunday, August 8, 2010
Saturday, August 7, 2010
Just In Time Compiler for Managed Platform- Part 7: Native Methods
Execution of native methods are easiest of all methods :D. Since we dont need to generate anything for them - they are already native.
We can not accept any native method for execution- Those should understand the stack. For native methods we fix the stack top to point to actual data- since there is nothing we need to generate- we dont need the clever stack pointer-
The signature of each native method must match the following type signature:
Lets define our helper for native method. And here also we do not deal with machine instruction since there is nothing to parse- (well except the return type of the method)-
OK, lets now define a simple native method that adds two numbers:
Thats all for native methods for now. We'll add some native methods to dynamically load native method-
We can not accept any native method for execution- Those should understand the stack. For native methods we fix the stack top to point to actual data- since there is nothing we need to generate- we dont need the clever stack pointer-
The signature of each native method must match the following type signature:
typedef Variable (*NativeMethod)(Context* pContext);
Lets define our helper for native method. And here also we do not deal with machine instruction since there is nothing to parse- (well except the return type of the method)-
u4 ExecuteNativeMethod(Context* pContext, CString strClassName, CString strMethod, CString strDesc)
{
JavaClass *pClass = pContext->pClass;
LOG(_T("Execute NativeMethod %s.%s%s \n"),strClassName , strMethod, strDesc);
CString strSignature= GetNativeMethodSignature(strClassName, strMethod, strDesc);
NativeMethod nativeMethod=pContext->pVMEnv->pNativeMethodProvider->GetNativeMethod(strSignature);
if(nativeMethod == NULL)
{
ASSERT(FALSE);
return -1;
}
else
{
Variable retVal = nativeMethod(pContext);
//if returns then get on stack
if(strDesc.Find(_T(")V")) < 0)
{
if(strDesc.Find(_T(")J")) < 0 && (strDesc.Find(_T(")D")) < 0))
{
//todo validate
pContext->stack[0]=retVal;
}
else
{
pContext->stack[0].intValue=0;
pContext->stack[1]=retVal;
}
}
}
return 0;
}
OK, lets now define a simple native method that adds two numbers:
Variable Add(Context* pContext)
{
Variable returnVal;
//The stack top is right in native methods-
returnVal.intValue
= pContext->stack[pContext->stackTop].intValue + pContext->stack[pContext->stackTop-1].intValue;
return returnVal;
}
Thats all for native methods for now. We'll add some native methods to dynamically load native method-
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Thursday, August 5, 2010
Just In Time Compiler for Managed Platform- Part 6: Put Field and Get Field
Now we have our object on the heap. We need mechanism to
First we need a helper to get a field index (variable) in the object memory in the heap:
Now we define the method to execute the two instructions. We do not generate code foe this operaions and callback from the generated code since the operation is static and no parsing or instruction execution required-
Now we generate instruction for them. Here is how we do it for
For
So we can assign value to a class field and get that value when we need it. Next we need array handling. Comes next day.
putfield and getfield. The operation is very simple indeed. First we need a helper to get a field index (variable) in the object memory in the heap:
//And also we put the method names in HelperMethods structure
int GetFieldIndex(JavaClass *pTargetClass, Context *pContext, u2 index)
{
CONSTANT_Fieldref_info *pFieldInfo
= (CONSTANT_Fieldref_info *)pContext->pClass->constant_pool[index];
ASSERT(pFieldInfo->tag == CONSTANT_Fieldref);
u2 classIndex = getu2(&((u1 *)pFieldInfo)[1]);
u2 nameAndTypeIndex = getu2(&((u1 *)pFieldInfo)[3]);
CONSTANT_NameAndType_info *pNameTypeInfo
= (CONSTANT_NameAndType_info *) pContext->pClass->constant_pool[nameAndTypeIndex];
ASSERT(pNameTypeInfo->tag == CONSTANT_NameAndType);
u2 nameIndex = getu2(&((u1 *)pNameTypeInfo)[1]);
u2 descIndex = getu2(&((u1 *)pNameTypeInfo)[3]);
CString strFieldName, strFieldDesc;
if(!pContext->pClass->GetStringFromConstPool(nameIndex, strFieldName))
{
ASSERT(FALSE);
return -1;
}
if(!pContext->pClass->GetStringFromConstPool(descIndex, strFieldDesc))
{
ASSERT(FALSE);
return -2;
}
int superClassSize = 0;
JavaClass *pCurClass = pTargetClass;
int fieldIndex = -1;
while(true)
{
fieldIndex = pCurClass->GetFieldIndex(strFieldName, strFieldDesc);
pCurClass = pTargetClass->GetSuperClass();
if(fieldIndex >= 0)
{
fieldIndex += pCurClass ? pCurClass->GetObjectFieldCount() : 0;
break;
}
else
{
if(!pCurClass)
{
break;
}
}
}
ASSERT(fieldIndex>=0);
return fieldIndex;
}
Now we define the method to execute the two instructions. We do not generate code foe this operaions and callback from the generated code since the operation is static and no parsing or instruction execution required-
#define PUT_FIELD_HELPER_INDEX 4
#define GET_FIELD_HELPER_INDEX 5
void PutField(Context *pContext, u2 index)
{
Variable obj=pContext->stack[pContext->stackTop-2];
Variable value=pContext->stack[pContext->stackTop-1];
Variable *pVarList = pContext->pVMEnv->pObjectHeap->GetObjectPointer(obj.object);
JavaClass *pTargetClass = (JavaClass *)pVarList[0].ptrValue;
ASSERT(pTargetClass && pTargetClass->magic == 0xCAFEBABE);
int fieldIndex = GetFieldIndex(pTargetClass, pContext, index);
pVarList[fieldIndex+1]=value;
pContext->stackTop-=2;
}
void GetField(Context *pContext, u2 index)
{
Variable obj=pContext->stack[pContext->stackTop-1];
Variable *pVarList=pContext->pVMEnv->pObjectHeap->GetObjectPointer(obj.object);
JavaClass *pTargetClass = (JavaClass *)pVarList[0].ptrValue;
ASSERT(pTargetClass && pTargetClass->magic == 0xCAFEBABE);
int fieldIndex = GetFieldIndex(pTargetClass, pContext, index);
pContext->stack[pContext->stackTop-1]=pVarList[fieldIndex+1];
}
Now we generate instruction for them. Here is how we do it for
putfield:void EmitCallPutField(u1* code, int &ip, u4 index)
{
u1 c[]={
//((void (*)(Context *pContext, u2 index))pContext->pVMEnv->ppHelperMethods[PUT_FIELD_HELPER_INDEX])(pContext, 0x1234);
0x8B, 0xF4, // mov esi,esp
0x68, 0x00, 0x00, 0x00, 0x00, // push index
0x8B, 0x45, 0x08, // mov eax,dword ptr [pContext]
0x50, // push eax
0x8B, 0x4D, 0x08, // mov ecx,dword ptr [pContext]
0x8B, 0x51, 0x10, // mov edx,dword ptr [ecx+10h]
0x8B, 0x42, 0x08, // mov eax,dword ptr [edx+8]
0x8B, 0x48, 0x10, // mov ecx,dword ptr [eax+10h]
0xFF, 0xD1, // call ecx
0x83, 0xC4, 0x08, // add esp,8
};
memcpy(c+3, &index, sizeof(index));
memcpy(&code[ip], c, sizeof(c));
ip+=sizeof(c);
}
void ExecutePutField(u1* code, int& ip, u2 index)
{
EmitCallPutField(code, ip, index);
}
For
getfield we just need to change the method pointer (add 4)mov ecx,dword ptr [eax+14h]
So we can assign value to a class field and get that value when we need it. Next we need array handling. Comes next day.
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Wednesday, August 4, 2010
Just In Time Compiler for Managed Platform- Part 5: Creating new object on heap
Lets create object on heap today.
Since we have the object creation code in
Now let us create the helper methods for the
With the call mechanism that wer built to call method is used to callback the object creation method here.
And from the
We actually have all the basic mechanism built. We just need to add things like native method support, garbase collector and helpers for remaining instruction. Those will be managed mostly in C++ since there is nothing to parse for them the optimizing C++ compiler does all the good thing for us.
Since we have the object creation code in
JavaClass it is very easy to create an object on the heap. We just call the CreateObject method of the current class that is already pushed on the stack by previous instructions:int CreateNewObject(Context *pContext, u2 index)
{
if(!pContext->pClass->CreateObject(index, pContext->pVMEnv->pObjectHeap, pContext->stack[pContext->stackTop].object))
return -1;
pContext->stackTop++;
return 0;
}
Now let us create the helper methods for the
new instruction:void EmitExecuteNew(u1* code, int &ip, u4 index)
{
u1 c[] = {
//((int (*)(Context *pContext, u2 index))pContext->pVMEnv->ppHelperMethods[EXECUTE_NEW_HELPER_INDEX])(pContext, index);
0x8B, 0xF4, // mov esi,esp
0x68, 0x00, 0x00, 0x00, 0x00, // push index
0x8B, 0x45, 0x08, // mov eax,dword ptr [pContext]
0x50, // push eax
0x8B, 0x4D, 0x08, // mov ecx,dword ptr [pContext]
0x8B, 0x51, 0x10, // mov edx,dword ptr [ecx+10h]
0x8B, 0x42, 0x08, // mov eax,dword ptr [edx+8]
0x8B, 0x48, 0x04, // mov ecx,dword ptr [eax+4]
0xFF, 0xD1, // call ecx
0x83, 0xC4, 0x08, // add esp,8
};
memcpy(c+3, &index, sizeof(index));
memcpy(&code[ip], c, sizeof(c));
ip+=sizeof(c);
}
void ExecuteNew(u1* code, int& ip, u2 index)
{
EmitExecuteNew(code, ip, index);
}
With the call mechanism that wer built to call method is used to callback the object creation method here.
And from the
Compile method we just add a call for the new instruction:case _new:// 187(0xbb) -'new' is a keyword in C++ so we use '_new' :)
ExecuteNew(codes, ip, getu2(&bc[pc+1]));
pc+=3;
break;
We actually have all the basic mechanism built. We just need to add things like native method support, garbase collector and helpers for remaining instruction. Those will be managed mostly in C++ since there is nothing to parse for them the optimizing C++ compiler does all the good thing for us.
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jit
Monday, August 2, 2010
Just In Time Compiler for Managed Platform- : Why stack is implemented wrong?
Well, its not really wrong- its just efficient-
The stack top is is always topvalue + 1. This is not right behaviour for stack usually- but what we do in our opetation is decrement the value first. It makes the offset zero which is efficient in terms of machine cycles.
But why do that in the first place?
This is because if we do not decrement the stack first before execution of the instruction it becomes complex in case of jmp (branch) instructions. Since we must decrement the stack no matter what we do this first.
Now if we use a negative offset it'll take some extra cycles to decode the instruction with offset than witout the offset.
This post is just to make sure we remember the stack top value points to invalid data. We must decrement it by one to get the top value.
The stack top is is always topvalue + 1. This is not right behaviour for stack usually- but what we do in our opetation is decrement the value first. It makes the offset zero which is efficient in terms of machine cycles.
But why do that in the first place?
This is because if we do not decrement the stack first before execution of the instruction it becomes complex in case of jmp (branch) instructions. Since we must decrement the stack no matter what we do this first.
Now if we use a negative offset it'll take some extra cycles to decode the instruction with offset than witout the offset.
This post is just to make sure we remember the stack top value points to invalid data. We must decrement it by one to get the top value.
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jit
Sunday, August 1, 2010
Just In Time Compiler for Managed Platform- Part 4A: Conditional Branch Correction
The Jxx instructions I used for branching was not working right- It treated values unsigned. The "IA-32 Intel Architecture Software Developers Manual- Vol 2" describes this (page- 3-355): The terms "less" and "greater" are used for comparisons of signed integers and the terms "above" and "below" are used for unsigned integers. So, for signed comparison, we use JL, JG, JLE and JGE instead of JB, GA, JBE and JAE.
With that change all branching instruction seems working now. We need two helper method for all of them.
First one is comparison with zero:
Second one is comparison of any two numbers:
Thats it. We have all the branching instructions working correctly now.
With that change all branching instruction seems working now. We need two helper method for all of them.
First one is comparison with zero:
void IfXX(u1* code, int& ip, int targetpc, CMapPtrToPtr *pJmpTargetMap, u1 XX)
{
u1 c[] = {
//pContext->stackTop--;
0x8B,0x45,0x08, // mov eax,dword ptr [pContext]
0x8B,0x48,0x04, // mov ecx,dword ptr [eax+4]
0x83,0xE9,0x01, // sub ecx,1
0x8B,0x55,0x08, // mov edx,dword ptr [pContext]
0x89,0x4A,0x04, // mov dword ptr [edx+4],ecx
//if(pContext->stack[pContext->stackTop].intValue [XXoperator] 0)
0x8B, 0x45, 0x08, // mov eax,dword ptr [pContext]
0x8B, 0x48, 0x04, // mov ecx,dword ptr [eax+4]
0x8B, 0x55, 0x08, // mov edx,dword ptr [pContext]
0x8B, 0x02, // mov eax,dword ptr [edx]
0x83, 0x3C, 0xC8, 0x00, // cmp dword ptr [eax+ecx*8],0
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, // JXX
};
memcpy(&code[ip], c, sizeof(c));
ip+=sizeof(c);
code[ip-5] = XX;
CreateJmpLink(&code[ip-5], targetpc, pJmpTargetMap);
}
void Ifle(u1* code, int& ip, int targetpc, CMapPtrToPtr *pJmpTargetMap)
{
IfXX(code, ip, targetpc, pJmpTargetMap, JLE);
}
void Ifeq(u1* code, int& ip, int targetpc, CMapPtrToPtr *pJmpTargetMap)
{
IfXX(code, ip, targetpc, pJmpTargetMap, JE);
}
void Ifne(u1* code, int& ip, int targetpc, CMapPtrToPtr *pJmpTargetMap)
{
IfXX(code, ip, targetpc, pJmpTargetMap, JNE);
}
void Iflt(u1* code, int& ip, int targetpc, CMapPtrToPtr *pJmpTargetMap)
{
IfXX(code, ip, targetpc, pJmpTargetMap, JL);
}
void Ifge(u1* code, int& ip, int targetpc, CMapPtrToPtr *pJmpTargetMap)
{
IfXX(code, ip, targetpc, pJmpTargetMap, JGE);
}
void Ifgt(u1* code, int& ip, int targetpc, CMapPtrToPtr *pJmpTargetMap)
{
IfXX(code, ip, targetpc, pJmpTargetMap, JG);
}
Second one is comparison of any two numbers:
void IfICmpXX(u1* code, int& ip, int targetpc, CMapPtrToPtr *pJmpTargetMap, u1 XX)
{
u1 c[]={
//pContext->stackTop -= 2;
0x8B, 0x45, 0x08, // mov eax,dword ptr [pContext]
0x8B, 0x48, 0x04, // mov ecx,dword ptr [eax+4]
0x83, 0xE9, 0x02, // sub ecx,2
0x8B, 0x55, 0x08, // mov edx,dword ptr [pContext]
0x89, 0x4A, 0x04, // mov dword ptr [edx+4],ecx
//if(!(pContext->stack[pContext->stackTop -2+2].intValue [XXOperator] pContext->stack[pContext->stackTop-1+2].intValue))
0x8B, 0x45, 0x08, // mov eax,dword ptr [pContext]
0x8B, 0x48, 0x04, // mov ecx,dword ptr [eax+4]
0x8B, 0x55, 0x08, // mov edx,dword ptr [pContext]
0x8B, 0x02, // mov eax,dword ptr [edx]
0x8B, 0x55, 0x08, // mov edx,dword ptr [pContext]
0x8B, 0x52, 0x04, // mov edx,dword ptr [edx+4]
0x8B, 0x75, 0x08, // mov esi,dword ptr [pContext]
0x8B, 0x36, // mov esi,dword ptr [esi]
0x8B, 0x04, 0xC8, // mov eax,dword ptr [eax+ecx*8]
0x3B, 0x44, 0xD6, 0x08, // cmp eax,dword ptr [esi+edx*8+8]
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, // JXX
};
memcpy(&code[ip], c, sizeof(c));
ip+=sizeof(c);
code[ip-5] = XX;
CreateJmpLink(&code[ip-5], targetpc, pJmpTargetMap);
}
void IfIcmple(u1* code, int& ip, int targetpc, CMapPtrToPtr *pJmpTargetMap)
{
IfICmpXX(code, ip, targetpc, pJmpTargetMap, JLE);
}
void IfIcmpne(u1* code, int& ip, int targetpc, CMapPtrToPtr *pJmpTargetMap)
{
IfICmpXX(code, ip, targetpc, pJmpTargetMap, JNE);
}
void IfIcmpge(u1* code, int& ip, int targetpc, CMapPtrToPtr *pJmpTargetMap)
{
IfICmpXX(code, ip, targetpc, pJmpTargetMap, JGE);
}
void IfIcmplt(u1* code, int& ip, int targetpc, CMapPtrToPtr *pJmpTargetMap)
{
IfICmpXX(code, ip, targetpc, pJmpTargetMap, JL);
}
void IfIcmpgt(u1* code, int& ip, int targetpc, CMapPtrToPtr *pJmpTargetMap)
{
IfICmpXX(code, ip, targetpc, pJmpTargetMap, JG);
}
void IfIcmpeq(u1* code, int& ip, int targetpc, CMapPtrToPtr *pJmpTargetMap)
{
IfICmpXX(code, ip, targetpc, pJmpTargetMap, JE);
}
Thats it. We have all the branching instructions working correctly now.
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jit
Thursday, July 29, 2010
Just In Time Compiler for Managed Platform- Part 4: Basic Conditional Branch
Today I'll generate code that can handle conditional branch. This one is really gian step- since once we have conditional branching enabled we are ready to execute almost all instructions. This is relatively complex to handle than earlier things.
First let us define the java class with a condition:
And the generated byte code:
The
Let us first define the helper method for the instruction to generate machine code:
The instruction
Since one instruction can be target of multiple jmp instructions we keep a linked list of jmp instructions we need to fix for a specific managed target instruction-
Here we need to fix out
Lets now see how we fix the address-
Please note that the map
Thats it. We are now ready to test the vodes we generate-
Thats it. Our generated native code can handle branching!
First let us define the java class with a condition:
public class Math
{
public static int add(int x, int y)
{
int r;
r= x+y;
return r;
}
public static int SimpleCall()
{
return 17;
}
public static int SimpleCall2()
{
return add(17, 29);
}
public static int SimpleCall4(int p)
{
if(p>100) return 100;
return add(p, 29);
}
public static int SimpleCall5(int p)
{
return SimpleCall4(101);
}
public static int SimpleCall3()
{
return SimpleCall4(17);
}
public static int Main()
{
return SimpleCall3();
}
}
And the generated byte code:
public class Math extends java.lang.Object{
public Math();
Signature: ()V
Code:
0: aload_0
1: invokespecial #1; //Method java/lang/Object."init":()V
4: return
public static int add(int, int);
Signature: (II)I
Code:
0: iload_0
1: iload_1
2: iadd
3: istore_2
4: iload_2
5: ireturn
public static int SimpleCall();
Signature: ()I
Code:
0: bipush 17
2: ireturn
public static int SimpleCall2();
Signature: ()I
Code:
0: bipush 17
2: bipush 29
4: invokestatic #2; //Method add:(II)I
7: ireturn
public static int SimpleCall4(int);
Signature: (I)I
Code:
0: iload_0
1: bipush 100
3: if_icmple 9
6: bipush 100
8: ireturn
9: iload_0
10: bipush 29
12: invokestatic #2; //Method add:(II)I
15: ireturn
public static int SimpleCall5(int);
Signature: (I)I
Code:
0: bipush 101
2: invokestatic #3; //Method SimpleCall4:(I)I
5: ireturn
public static int SimpleCall3();
Signature: ()I
Code:
0: bipush 17
2: invokestatic #3; //Method SimpleCall4:(I)I
5: ireturn
public static int Main();
Signature: ()I
Code:
0: invokestatic #4; //Method SimpleCall3:()I
3: ireturn
}
The
SimpleCall4 method has a conditional branch instruction if_icmple. Note that we deal with static methiods so far- so dont care the init method yet.Let us first define the helper method for the instruction to generate machine code:
void IfIcmple(u1* code, int& ip, int targetpc, CMapPtrToPtr *pJmpTargetMap)
{
u1 c[] = {
//if((pRE->stack[pRE->stackTop-2].intValue > pRE->stack[pRE->stackTop-1].intValue))
0x8B, 0x45, 0x08, // mov eax,dword ptr [pRE]
0x8B, 0x48, 0x04, // mov ecx,dword ptr [eax+4]
0x8B, 0x55, 0x08, // mov edx,dword ptr [pRE]
0x8B, 0x02, // mov eax,dword ptr [edx]
0x8B, 0x55, 0x08, // mov edx,dword ptr [pRE]
0x8B, 0x52, 0x04, // mov edx,dword ptr [edx+4]
0x8B, 0x75, 0x08, // mov esi,dword ptr [pRE]
0x8B, 0x36, // mov esi,dword ptr [esi]
0x8B, 0x44, 0xC8, 0xF0, // mov eax,dword ptr [eax+ecx*8-10h]
0x3B, 0x44, 0xD6, 0xF8, // cmp eax,dword ptr [esi+edx*8-8]
0x76, 0x00, 0x90, 0x90, 0x90, // JBEnop nop nop
//pRE->stackTop -= 2;
0x8B, 0x45, 0x08, // mov eax,dword ptr [pRE]
0x8B, 0x48, 0x04, // mov ecx,dword ptr [eax+4]
0x83, 0xE9, 0x02, // sub ecx,2
0x8B, 0x55, 0x08, // mov edx,dword ptr [pRE]
0x89, 0x4A, 0x04, // mov dword ptr [edx+4],ecx
};
memcpy(&code[ip], c, sizeof(c));
ip+=sizeof(c);
LinkedListNode *pNode = new LinkedListNode(&code[ip-20], NULL);
LOG(_T("PC = 0x%X Jmp Inst Offset = 0x%X Inst = 0x%X\n"), targetpc, (int)(&code[ip-20])-(int)(code), code[ip-20]);
JmpTarget *pJmpTarget = NULL;
if(!pJmpTargetMap->Lookup((void *) targetpc, (void *&) pJmpTarget))
{
pJmpTarget = new JmpTarget();
pJmpTarget->pTargetList = pNode;
pJmpTarget->pc = targetpc;
pJmpTargetMap->SetAt((void *)targetpc, pJmpTarget);
}
else
{
pNode->pNext = pJmpTarget->pTargetList;
}
pJmpTarget->pTargetList = pNode;
}
The instruction
if_icmple checks value on top of stack and brances if first argument is greater than second argument. We do same in the machine code. Since we can not calculate address of target instruction without first generating code that is behind the target- we keep the target address empty and fix all jump address after we generate machine code all the instructions. To do this we maintain a map of jmp instruction locations and also a map of native vs managed code locations. Since one instruction can be target of multiple jmp instructions we keep a linked list of jmp instructions we need to fix for a specific managed target instruction-
struct LinkedListNode
{
void *pData;
LinkedListNode *pNext;
LinkedListNode(void *pData, LinkedListNode *pNext)
{
this->pData = pData;
this->pNext = pNext;
}
LinkedListNode()
{
this->pData = NULL;
this->pNext = NULL;
}
};
Here we need to fix out
ireturn helper- since after return from method we must not execute any instruction we must return but before that we must fix the native stack (epilog) and then return. Since we add epilog at the end of each native function we just jmp to that location for the cleanup if there is multiple retutn from managed code. To track thios we insert an unconditional jmp instruction to the epilog-// ireturn instruction takes the value from stack top and push
// to stack[0] position.
void IReturn(u1* code, int& ip, CMapPtrToPtr *pJmpTargetMap)
{
u1 c[] = {
//pRE->stack[0].intValue=pRE->stack[pRE->stackTop-1].intValue;
0x8B, 0x45, 0x08, // mov eax,dword ptr [pRE]
0x8B, 0x48, 0x04, // mov ecx,dword ptr [eax+4]
0x8B, 0x55, 0x08, // mov edx,dword ptr [pRE]
0x8B, 0x02, // mov eax,dword ptr [edx]
0x8B, 0x55, 0x08, // mov edx,dword ptr [pRE]
0x8B, 0x12, // mov edx,dword ptr [edx]
0x8B, 0x44, 0xC8, 0xF8, // mov eax,dword ptr [eax+ecx*8-8]
0x89, 0x02, // mov dword ptr [edx],eax
};
memcpy(&code[ip], c, sizeof(c));
ip+=sizeof(c);
u1 c1[] = {
0xE9, 0x00, 0x00, 0x00, 0x00 //JMP, nop ,nop
};
memcpy(&code[ip], c1, sizeof(c1));
ip+=sizeof(c1);
LinkedListNode *pNode = new LinkedListNode(&code[ip-5], NULL);
LOG(_T("PC = RETURN Jmp Inst Offset = 0x%X Inst = 0x%X\n"), (int)(&code[ip-5])-(int)(code), code[ip-5]);
JmpTarget *pJmpTarget = NULL;
if(!pJmpTargetMap->Lookup((void *) 0, (void *&) pJmpTarget))
{
pJmpTarget = new JmpTarget();
pJmpTarget->pTargetList = pNode;
pJmpTarget->pc = 0;
pJmpTargetMap->SetAt((void *)0, pJmpTarget);
}
else
{
pNode->pNext = pJmpTarget->pTargetList;
}
pJmpTarget->pTargetList = pNode;
}
Lets now see how we fix the address-
void FixJmpLocations(u1 *codes, CMapPtrToPtr *pJmpTargetMap, CMapPtrToPtr *pManagedtoNativeMap, u1* retAddress)
{
LOG(_T("Fixing Jmp Target\n"));
//Iterate through the entire map,
for (POSITION pos = pJmpTargetMap->GetStartPosition(); pos != NULL;)
{
JmpTarget *pJmpTarget;
int pc;
pJmpTargetMap->GetNextAssoc(pos, (void *&)pc, (void *&)pJmpTarget);
ASSERT(pc == pJmpTarget->pc);
int target;
if(0 == pJmpTarget->pc)
{
target = (int)retAddress;
}
else
{
target = (int) pManagedtoNativeMap->GetValueAt((void *&)pJmpTarget->pc);
}
LinkedListNode *pTargetList = pJmpTarget->pTargetList;
do{
int offset=0;
if(0xE9 == codes[(int)((int)pTargetList->pData-(int)codes)])
{
offset = target - (int)pTargetList->pData-5; //1 for inst 4 for 4 byte offset = -5
memcpy(&codes[(int)((int)pTargetList->pData-(int)codes)+1], &offset, sizeof(offset));
}
else
{
offset = target - (int)pTargetList->pData - 2; //1 for inst 1 for 1 byte offset = -2
codes[(int)((int)pTargetList->pData-(int)codes)+1]=offset;
}
LOG(_T("Fixed 0x%X with Native Address Offset 0x%X\n"), (int)pTargetList->pData - (int)codes, offset);
pTargetList = pTargetList->pNext;
}while(NULL != pTargetList);
}
}
Please note that the map
pManagedtoNativeMap is polulated the Compile function like this in the giant for loop for each instruction-pManagedtoNativeMap->SetAt((void *)pc, &codes[ip]);
Thats it. We are now ready to test the vodes we generate-
int main()
{
Context *pRE = new Context();;
pRE->stack = new Variable[STACK_SIZE];
pRE->stackTop = 0;
memset(pRE->stack, 0, sizeof(Variable)*STACK_SIZE);
pRE->pVMEnv = new VMEnvironment();
pRE->pVMEnv->pClassHeap = new ClassHeap();
pRE->pVMEnv->pObjectHeap = new ObjectHeap();
pRE->pVMEnv->ppHelperMethods = HelperMethods;
ClassHeap* pClsHeap = pRE->pVMEnv->pClassHeap;
JavaClass jc;
pClsHeap->LoadClass("Math", &jc);
JavaClass *pVirtualClass =&jc, *pClass1 = &jc;
int mindex=pClass1->GetMethodIndex(_T("Main"),_T("()I"),pVirtualClass);
method_info_ex *pMethod = &pVirtualClass->methods[mindex];
MethodLink *pMethodLink = new MethodLink();
pMethodLink->pClass = pVirtualClass;
pMethodLink->pMethod = pMethod;
((void (*)(MethodLink *pMethodLink, Context *pRE))pRE->pVMEnv->ppHelperMethods[CALL_METHOD_HELPER_INDEX])(pMethodLink, pRE);
LOG(_T("Ret = %d"), pRE->stack[0].intValue);
return 0;
}
Thats it. Our generated native code can handle branching!
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